Cat Orias
How to Incorporate Fun and Learning Through “Tinkering With Technology”

You're probably familiar with the saying, "If it ain't broke, don't fix it." But what about when it is broken? In that case, you have to get creative and figure out how to fix it. And that's where tinkering comes in.
Tinkering is the process of taking something apart and putting it back together in a new way. It's a way of learning that's always been around, but has gained new popularity in recent years thanks to the rise of technology.
If you're looking for a way to help your kids (or yourself) learn and have fun at the same time, tinkering is a great option. In this article, we'll discuss what tinkering is and how you can use it to learn about STEAM topics (science, technology, engineering, art, and math).
What Is “Tinkering With Technology”?
You may have heard the term "tinkering with technology," but what does it actually mean?
Tinkering with technology is a hands-on way of learning about science, technology, engineering, art, and mathematics (STEAM). It's all about experimenting, making mistakes, and learning from them.
This type of learning is perfect for kids who are curious about the world around them and want to figure out how things work. By tinkering with technology, they can not only learn about STEAM subjects, but also develop problem-solving skills and creativity.
Benefits of “Tinkering With Technology” for STEAM Development
When it comes to STEAM (Science, Technology, Engineering, Arts and Mathematics) development for kids, “tinkering with technology” can be a lot of fun and offer a variety of benefits.
For one, tinkering with technology can help kids learn problem-solving skills. They need to be able to identify a problem, figure out a plan of action, and execute it. This is where tinkering with technology really shines—it provides countless opportunities for kids to experiment and try new things, which is essential for STEAM development.
In addition, tinkering with technology can also help improve creativity and collaboration skills. Kids need to be able to work together to achieve a common goal, and tinkering with technology allows for just that. They can share ideas, come up with creative solutions, and build something they can be proud of.
Setting Up a “Tinkering With Technology” Activity
It's easy to set up a "tinkering with technology" activity. Here are a few tips to get you started:
1. Choose the right tools and materials. When selecting materials for tinkering, it's important to choose items that are safe and easy to use. For younger students, choose materials that can be easily manipulated, such as foam blocks, buttons, and pipe cleaners. For older students, you can introduce more complex materials, such as microcontrollers, robotics kits, and 3D printers.
2. Create a designated space for tinkering. A designated tinkering space can help keep the area organized and safe. If possible, choose a space that is close to an outlet so students can easily plug in their devices.
3. Set some ground rules. It's important to establish some basic ground rules for tinkering activities. Make sure students know not to touch other students' work or equipment and to ask for help if they need it.
Examples of Fun and Engaging “Tinkering With Technology” Activities
If you're looking to incorporate some fun and engaging activities in your STEAM class, "tinkering with technology" is the perfect way to do it. From programming a robot to creating a 3D model, there are lots of great options for getting kids excited about STEAM!
One activity that can be really fun is making a programmable device like a robot or an Arduino. Kids can learn how to create a program, write code, and control the robot using simple commands. This activity can help them gain an understanding of coding in a fun and approachable way.
Another interesting tinkering activity is creating 3D models on 3D modeling software. Students can use this software to design their own structure or object, develop new skills in 3D printing technology, and even create basic animations. It's an awesome way for kids to explore different components of STEAM and have fun doing it.
What Supplies Are Needed for “Tinkering With Technology” Projects?
So, you're ready to start tinkering with technology? Great! This can be a fun and rewarding educational experience for the whole family. Before you get started, you'll need some basic supplies to get you going. To begin tinkering, it's easiest to collect building materials like kits, sets of screws, extra wires and connectors, glue sticks, and assorted craft materials. You can also pick up some simple tools such as screwdrivers, pliers, drills, saws and scissors. Finally, depending on your project, don’t forget to grab some power sources like batteries or electrical cords.
Once you have your supplies ready, it's time to start experimenting! With the proper supplies collected and a creative mind hard at work, there is no limit to the incredible things that can be built when tinkering with technology.
Tips & Tricks for Teaching Children Through “Tinkering With Technology”
If you're looking for fun, creative ways to teach your students about STEAM through “tinkering with technology”, here are a few tips and tricks to get you started.
First, create a safe environment where students can explore and experiment without fear of failure. Encourage exploration and creativity by allowing multiple methods of problem-solving. Not only will this help increase their STEAM skills, it will also boost their confidence and awareness of the power of their ideas.
Next, provide an easily accessible toolbox that includes all the necessary materials for tinkering with technology including computers or tablets, 3D printers, Raspberry Pis, soldering irons, Arduino boards and wireless sensors. Providing everything they need in one place makes it easy for students to dive right in and get tinkering.
Finally, engage your students in activities that are both educational and fun. This could be a hands-on project like building a robot or creating a game with code – anything that gets them excited to learn more about tech!
Conclusion
In the end, technology should be a tool that helps students learn and have fun. It should be something that they are curious about and want to explore. When teachers are able to find new and innovative ways to use technology in the classroom, it can help spark a lifelong love of learning in their students.