Cat Orias
Create a STEAM or Coding Club at Your Elementary or Middle School With Ease

You've probably heard about STEAM (Science, Technology, Engineering, Arts, and Mathematics) and coding clubs. Maybe you're even thinking of starting one at your school. Well, we're here to help! In this article, we'll give you the lowdown on what STEAM and coding clubs are, what you need to start them, and how to keep them running. Let's get started!
Understand the Basics of a STEAM or Coding Club
So you want to start a STEAM or coding club at your school, but you're not sure where to start. don't worry, we've got you covered. In this article, we'll explain the basics of what a STEAM or coding club is, what you'll need to get started, and how to manage your new club.
A STEAM or coding club is a great way for kids to learn more about science, technology, engineering, art, and math. These clubs can be open to all students or tailored to specific grades or interests.
To get started, you'll need a few basics: a space for the kids to meet, some computers or tablets with coding software installed, and a few volunteers to help run the club. You'll also need to create a plan for the club meetings, including topics of discussion and activities.
Developing Your STEAM or Coding Club Mission and Vision
To develop your STEAM or coding club, you'll need to come up with a mission and vision statement. This will help you and your fellow organizers stay on track and make sure everyone is on the same page.
Your club's mission should be something simple and concise, like "to provide a fun and friendly environment for students to learn about STEAM topics" or "to teach students how to code and create digital projects."
Your club's vision should be a little more detailed, outlining your goals for the club and what you hope to achieve. For example, you might want to strive for diversity in STEAM fields, or have all students complete at least one coding project by the end of the school year.
Learn What STEAM or Coding Projects to Focus On
If you're looking for ideas on STEAM or coding projects to focus on, we've got you covered.
Here are a few project ideas that can easily be adapted for STEAM or coding clubs:
-Create a basic website using HTML and CSS
-Design a game using Scratch or code your own game in Python
-Make a digital animation using Adobe Photoshop or After Effects
-Design and build a robot using Arduino or Raspberry Pi
-Create a virtual reality experience using Unity
Secure Necessary Resources
The next step to starting a STEAM or coding club is to secure the necessary resources. Depending on what kind of club you're creating, you'll need to gather materials and find volunteers who can lead the club. For STEAM clubs, it's helpful to equip the classroom with supplies like Legos, everyday household items, recycled materials, etc. And for coding clubs, you'll need laptops and other technology equipment as well as books or apps that address basic coding concepts.
Reach out to local STEM organizations or tech companies for donations and sponsorships; they may be able to provide monetary support for resources or lend you some of their materials. Additionally, look for volunteers in your school or community who have experience in the club topic—these individuals will be a great help in facilitating conversations about coding principles or helping students during projects.
Find an Appropriate Time and Place for Meetings
The next step in setting up your STEAM or coding club is to find an appropriate time and place for meetings. This will depend on the availability of the school and the resources at your disposal. If you're able to book a space in the library or computer lab, this would be ideal as it provides plenty of room for everyone to spread out and work. However, if that's not available, try to find a classroom or a common area where you can set up shop.
It's also important to pick out a day and time that works for you and your students. You'll want to make sure they have enough time after school to get there and enough energy left over after their classes to stay focused during the session. Aim for somewhere between three-to-five weeks – any more than that and students may start getting bored!
Identifying Volunteers and Recruiting Students
Now that you have all the resources and material, it's time to recruit volunteers and members for your STEAM or coding club. When looking for volunteers, focus on people who are passionate about teaching STEAM or coding. Reach out to parents of students and ask for their help in running the club, as well as any teachers or staff members who might be interested.
When recruiting students, make sure to target those who are already interested in STEAM or coding and make a point of letting them know what they will be learning in the club. You can also publish posters around your school or create informative videos to get more students interested. Make sure to emphasize the importance of having a good attitude and effort when recruiting students, as these are key components of a successful club.
Conclusion
It's easy to start and run a STEAM or coding club at your elementary or middle school. You just need to follow these simple steps:
First, choose a time and place for the club to meet.
Next, create a club charter.
Then, choose a club leader and assistants.
Finally, promote the club and recruit members.