top of page

STEAM Tools for Limitless Imagination

Legacy Hall 501(c)3

Your Partner in Innovative Education

lego-education-logo-vector_edited_edited.png

Olivia Walker

Editor in Chief

lego-education-logo-vector_edited_edited.png

Dan Mitchell

Assistant Manager

lego-education-logo-vector_edited_edited.png

Noah Patterson

Programming Editor

lego-education-logo-vector_edited_edited.png

Tess Anderson

Art Director

It’s Never Too Early to Start Learning

As schools break out their pencils and notebooks, Legacy Hall is making it easier for teachers to use technology. It's an initiative that provides one-on-one tutoring, STEAM education assets, and STEAM education resources to underprivileged kids.

Science, Technology, Engineering, Art, and Mathematics (STEAM) education is in need in today's world. We are creating interactive K12 STEAM activities & resources for students in underprivileged areas. 

Legacy Hall is a new education initiative in K12 STEAM Education. This new initiative is designed to motivate students to see the value of STEAM both in school and beyond. The program connects students to learning experiences outside the classroom.

Legacy Hall is a non-profit founded by Chris Nelson with the goal of helping disadvantaged kids get a quality STEAM education. Our resources are designed to be used by teachers, tutors, counselors, after-school programs and families around the country. 

Legacy Hall is a cloud-based, K12 STEAM (Science, Technology, Engineering, Art and Math) education resource that provides interactive learning experiences to underprivileged kids using new technology like VR and AR.

Legacy Hall is a gadgeteer organization that turns schools into STEAM Labs. These modules are designed to stimulate creativity and problem-solving skills. We're committed to giving everyone in America access to computer science education.

Legacy Hall Highlights

Our vision is to create computer science programs, robotics events, and Coding Competitions for underprivileged kids. We aim to do this by connecting with like-minded organizations, hosting game jams, and providing STEAM educational resources (that are free or low cost). Additionally, we want to ensure that our event offerings attract not only children but also parents!

Contact
bottom of page